Call Of Duty Warzone 2 – SEASON 2
Call Of Duty 2: Season 2 Trailer: Post Opening Reactions, Tips, and News!
Call of Duty Warzone 2.0: Season 2 Balances and Changes
The Gulag mode will be updated to a 1v1 format, with the Jailer replaced by the domination system used in Warzone 1. Additionally, the weapon pool available in the Gulag will be expanded to include Assault Rifles, SMGs, and LMGs, while Shotguns will be removed. Players who win in the Gulag will receive a larger cash reward than before, and the existing Gulag map will be tweaked to better suit these changes.
Changes to cash, contracts, and strongholds include an increase in the minimum amount of cash found in piles to $800 (or $500 from cash registers). However, cash will no longer be found in basic or legendary Supply Boxes, and contracts will have a smaller cash payout for successful completion. It’s also unclear whether the AI damage and completion rewards for Strongholds will be changed for better or worse.
Regarding loot, inventory management, and buy stations, all supply boxes and containers will drop loot that players will have to pick up manually, instead of appearing in a UI window. Medium and Large backpacks will no longer be available, and players who are killed will drop loose loot instead of backpack containers. The spawn locations for Buy Stations will be changed and made static, and Loadout Drop Markers will have unlimited stock and be cheaper to buy from Buy Stations. Customizable perks packages have been added to loadouts, and Primary weapons will be cheaper to buy. Additionally, there will be a second Loadout Drop Public Event in each match.
Players will start with a 3-plate vest for greater initial protection, and varying sizes of vest will no longer be available in the loot pool. Armoring up while sprinting through closed doorways is now possible, and doing so allows for slightly faster movement than before.
Two new Personal Watercraft vehicles (PWCs) will be added to Al Mazrah and Ashika Island, and there will be changes to the layout of Al Mazrah, including a downed plane at Sattiq Cave that resembles the Afghan multiplayer map from Modern Warfare 2 (2009). There will also be an underground cave network around Rohan Oil and Taraq Village, and a passenger train that goes around the map carrying Supply Boxes full of loot.
Finally, a new AI enemy called the Rusher will be added to bolster Shadow Company’s forces. The Rusher is an agile, close-quarters fighter that uses smoke bombs, a short sword, and a pistol. They don’t have much health, but they can be very dangerous if they get too close to players.
Weapon Balances and Tuning
WEAPONS (All information below can be found here)
- ISO Hemlock: Assault Rifle
- This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation.
- Can be acquired for free via the Season 02 Battle Pass.
- KV Broadside: Shotgun
- Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity.
- Can be acquired for free via the Season 02 Battle Pass.
- Dual Kodachis: Melee
- A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed.
- Can be acquired for free via the Season 02 Battle Pass.
- Crossbow: Marksman Rifle
- Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable, and are undetected by trophy systems.
- Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle.
Tuning Balances
- Tuning has been enabled for Laser attachments
- Tuning Sliders have been updated for numerous attachments
- Some beneficial Tuning attribute magnitudes have been increased
- Some harmful Tuning attribute magnitudes have been decreased
- Season 01 Pro-Tuned Blueprints have received performance adjustments
Weapon Balancing
» Assault Rifles «
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M13B
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Increased damage at mid range
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Increased upper torso damage
-
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Kastov 762
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Small damage reduction
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Added additional long range damage falloff
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Lachmann-556
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Increased semi auto rate of fire
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M4
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Increased semi auto rate of fire
-
-
STB 556
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Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
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» Battle Rifles «
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Lachmann-762
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Decreased full auto head and torso damage
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Increased semi-auto upper torso damage
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Increased semi auto rate of fire
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Reduced full auto recoil
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Increased damage on long range
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Added minimum damage against armor
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FTac Recon
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Decreased full auto upper torso damage
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Sped up ads time
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Reduced full auto recoil
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Increased close range damage distance
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Increased lower torso damage multiplier
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Added minimum damage against armor
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-
SO-14
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Increased semi auto rate of fire
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Increased long range damage
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Reduced semi-auto headshot damage
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Added minimum damage against armor
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TAQ-V
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Decreased mid-range damage
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Increased semi-auto torso damage
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Reduced semi auto leg damage
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Decreased full auto head damage
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Decreased full auto head damage
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Reduced semi auto rate of fire
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» Handguns «
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X13 Auto
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Reduced damage while using Akimbo
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Increase lower body damage
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Increased close range damage
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Increase damage distances
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» Launchers «
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STRELA-P
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Removed activation distance for projectile
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Projectile will now explode at any range
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RPG-7
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Small increase to splash damage amount
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Small reduction to splash damage range
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» Light Machine Guns «
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RPK
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Small reduction to ADS movement speed
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Reduced mid and long-range damage
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Reduced damage ranges
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Small increase to ADS time
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RAAL MG
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Increased recoil
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» Marksman Rifles «
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EBR-14
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Reduced long range damage
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Increased upper torso damage
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Added minimum damage against armor
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LM-S
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Added minimum damage against armor
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TAQ-M
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Slight increase to rate of fire
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Increased upper torso damage
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Added minimum damage against armor
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» Melee «
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Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
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Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
» Submachine Guns «
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Vasznev-9K
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Reduced mid-to-long range damage
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- Minibak
- Reduced damage ranges
- Reduced lower torso damage at close range
- Reduced lower body damage at mid to close range
- Added minimum damage against armor
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Fennec 45
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Decreased damage overall
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Decreased headshot damage
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Added minimum damage against armor
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» Sniper Rifles «
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Signal 50
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Reduced sprint out speed
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Reduced movement speed
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Reduced long range damage
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Small decrease to bullet velocity
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» Attachments «
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Reduced ADS penalty for bipods
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Fixed an issue with choke attachments scaling hip spread incorrectly
- Al Mazrah
- Downed aircraft at Sattiq Caves
- Underground tunnels in Suburbs 14
- New passenger train moving counterdirectional to the existing cargo train
- Added a path through the cliffside north of Zarqwa Hydroelectric.
- Added vehicle ramp to garage rooftop in Al Malik International.
- Gulag
- The Gulag map has been updated to better suit 1v1 combat in Season 02.
For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide!
BATTLE ROYALE
PLAYLIST UPDATES
Battle Royale (All information can be found here)
Al Mazrah
- Standard
- Solos
- Max Players: 150
- Assimilation: Off
- Duos
- Max Players: 150
- Assimilation: Refill
- Trios
- Max Players: 150
- Assimilation: Refill
- Quads
- Max Players: 152
- Assimilation: Refill
- Solos
Ashika Island
- Resurgence
- Quads
- Max Players: 52
- Assimilation: Off
- Quads
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
MODES
Resurgence New Mode
Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.
How does it work?
When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.
- Resurgence
- Respawns are disabled on the fourth circle, so keep an eye on the clock
- New Score Events
- In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
- Headshot
- Eliminating an enemy Player via Headshot
- A.I. Elimination
- Eliminating an A.I. Combatant
- Uplink
- Capturing a Data Heist uplink point in
- On The Move
- If you move more than 25 meters while your teammate is dead
- Hunt
- You eliminated a Player while they were tracked by the Hunt mechanic
- Hunter Double
- You eliminated two Players in a row while they were tracked by the Hunt mechanic
- Hunter Spree
- You eliminated more than three Players while they were tracked by the Hunt mechanic
- Armor Break
- You broke all of a Player’s active Armor Plates
- Audacious Elimination
- You got an elimination while a Squad member was down
- Fearless Elimination
- You got an elimination while being the last living member of your Squad
- Headshot
- In addition to the traditional score events, we have added new ways to shorten the respawn timer for Squad members:
- Hunt & Track Mechanic
- At any point during a match, eliminating an enemy Player will display their Squad members for a few seconds on the minimap.
- Specific to Solos, eliminating an enemy Player will display their location upon redeployment for 10 seconds.
- Loadouts
- Players can acquire their Loadouts via two different methods in Resurgence. Towards the end of the first circle there is a Public Event that drops a Loadout crate for your Squad. Loadout Dop Markers are also available for purchase via Buy Stations, using the same price scaling as standard Battle Royale.
- Additional Information
- Strongholds are disabled
- Weapons found via ground loot always have attachments
- Blue Resurgence Supply Boxes restock after 90 seconds
- Both Restore Honor tags and eliminations show red dots on the minimap
- Enemy A.I. Combatants only spawn during the Data Heist Public Event or during a Search & Seizure Contract
GENERAL
- Private Matches
- Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
- The spectating feature for Private Matches will be enabled at a later date
GAMEPLAY
New Gameplay Features
All Maps | All Modes
- Counter UAV New Killstreak
- A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy’s radar, minimap, as well as their HUD.
Al Mazrah | All Modes
- Redeploy Packs New Equipment
- This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.
Ashika Island | Event
- Restore HonorNew Recovery Mechanic (Season Launch)
- Every Player in Resurgence will drop a dog tag upon death once per match, which can either be picked up by a Squad member or themselves after redeploying. Doing so grants a small Cash reward, as well as a single UAV ping that marks both enemy threats and nearby Supply Boxes.
- If a Player recovers their own Fallen Soldier Tag or one belonging to a teammate, they get a 50-meter loot ping, a normal 300-meter UAV ping, and $1000.
- The money reward will only be awarded once but the pings will be given each time honor is restored thereafter.
- Search & SeizureNew Contract (In-Season)
- Recover a stolen vehicle protected by local mercenaries and transport it to a safe location for extraction. Avoid the enemy deterrents and ambushes along the way.
- Data Heist New Public Event (In-Season)
- A public event where laptops with enemy intelligence are spawned around the map, giving Players the opportunity to steal the data for intel themed rewards like UAV and Advanced UAV. Downloading the data, however, takes time, and Players will need to defend their download against AI defenders and other Players.
- Redeploy DronesNew Field Upgrade (In-Season)
- Interact with a cable suspended from a heavy lift drone to ascend skyward and quickly relocate.
- RusherNew A.I. (In-Season)
- An aggressive A.I. Combatant that specializes in close quarters combat, utilizing evasive forward movement to try and close the distance for an attack. Has a handgun as a backup Weapon in case an enemy can’t be reached for melee and mini-smoke bombs to help reposition and retreat.
Gameplay Adjustments
- Loot that spawns across Al Mazrah has been adjusted…
- Slight adjustment to the existing loot pool
- Counter UAV has been added
- Cash Economy
- Players will now drop more Cash upon elimination
- Players will now retain more Cash upon redeployment
- Overall balance change to economy so that Players earn more Cash per match
- Slight reduction to Cash rewards for completing Contracts
- Cash found via ground loot has been increased to compensate for the above change
- Minimum Cash value found:
- On ground increased to $500
- In cash registers to $500
- Basic Supply Boxes – $500
- Legendary Supply Boxes – $800
- It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes – this has since been adjusted
- Minimum Cash value found:
- Armor Plates & Vest
- All Players will now have a 3-Plate Armor Vest at all times
- Players will also spawn with a different number of equipped Armor Plates depending on the following:
- Infil deployment
- Players will deploy with 2 plates
- Gulag redeployment
- Players will redeploy with 3 plates
- Resurgence redeployment
- Players will redeploy with 2 plates
- Infil deployment
- Perk Packages
- Players will now be able to customize their own Perk Packages
- Disabled
- Overclock
- Birdseye
- Disabled
- Players will now be able to customize their own Perk Packages
- Buy Stations
- Spawn locations have been adjusted
- All spawn locations will be static across each match
- Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
- Solos
- $8,000
- Duos
- $12,000 ($6,000 per Player)
- Trios
- $16,000 ($5,300 per Player)
- Quads
- $20,000 ($5,000 per Player)
- Solos
- Strongholds & Black Sites
- Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
- A.I. Combatant damage decreased:
- Assault Rifle Damage decreased to 22, down from 34
- Shotgun Pellet Damage decreased to 15, down from 17
- A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
- Champion’s Quest
- Players may notice an adjustment to difficulty
- A new Weapon Blueprint reward is now available for completing Champion’s Quest
- The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
- All other Champion’s Quest rewards remain the same
- Backpacks & Inventory
- Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
- Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
- To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
- Every Player will have the same Small Backpack throughout the entire game
- When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
- The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
- Loadout Drops
- A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
- Spawn Protection
- Protects the Player when they are between 64 to 19 meters off the ground.
- Gulag
- Players will now face one another in a 1v1 Gulag
- Flag Control has replaced the Jailer as the overtime mechanic
- Player Loadouts will change as Circles progress and can include:
- Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
- Handguns will remain available as Secondary Weapons
- Snapshot Grenade as Tactical Equipment
- Shotguns have been removed
- Cash will now spawn as ground loot
IMPROVEMENTS
- Pre-Match Loadout Selection
- Now able to select and edit Loadouts in pre-match lobbies
- Plating Improvements
- Global plating animation speed increased by approximately 25%
- Movement speed increased while plating
- Players can now sprint while plating
- Players can now bust through doors while plating
- Ping Visibility
- Each squad member will have a unique color highlighting their name and pings.
- Interrogation
- The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
- Loot Improvements
- Improved the separation of loot on steep inclines and in tight areas.
UI/UX
- Combat Records
- Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
- Play Again
- This menu option enables Players to do the following:
- As the party leader:
- Play Again With This Squad
- Play Again With Party and Fill Squad
- As a squad member not in the party
- Play Again With This Squad
- Play Again With A New Squad
- As the party leader:
- This menu option enables Players to do the following:
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